Legacy:
Legacies:
The Age of Many Pines:
The Flowing Age:
The Age of Many Pines:
The Age of Scrolls and Wars:
The Age of Severed Scrolls and Flooded Roads:
Legacies:
- Age: The Age of Scrolls and Wars
- Fragment: The Gold Library
- Legacy: Religion
- Action: Hoping
- Details: Flowing, Sword
- Symbolized by a Golden Sword wrapped in a scroll, the Flowing Scroll is a religion that gives people hope in these dire times. The prayers of it's followers are often answered in mysterious and sometimes gruesome ways.
- Age: The Age of Many Pines
- Fragment: Stone Tower
- Legacy: Tradition
- Action: Burning
- Details: Determined, Sphere
- A Tradition of declaring war: a sphere shape composed of wood and kindling is half buried into the ground and lit on fire.
- Age: The Flowing Age
- Fragment: The Gift of Sand
- Legacy: Tool
- Action: Building
- Details: Obedient, Crest
- Each worker is given a vial of sand from the work site for good luck. A crest on the vial depicts a mother holding a baby.
- Age: The Age of Scrolls and Wars
- Fragment: Cure for Cafel Poison
- Legacy: Game
- Action: Drowning
- Details: Alone, Cat
- A solitary game called Watercat. Each turn a glass of water is poured down a dagger that has been stabbed into the center of a log. The water pushes stones off the board.
- Age: The Age of Many Pines
- Fragment: The Apprentice of Mardin
- Legacy: Landmark
- Action: Burning
- Details: Determined, Teacher
- Students of Bast are determined to find for their teacher vision stones: glass-like stones that are said to contain memories. The vision stones are found by Pine forests and often cause wildfires.
Fragments:
5 fragments per Age. Moments, individuals, places, items, or events of significance.
The Flowing Age:
- The Fog People of Casiph let go of the Land.
- Theme: Knowledge frees us.
- Focus: River
- Actions: Understanding, worshiping
- Details: Lush, Field, Peaceful
- The People of Casiph always welcomed the rains as it grew their mighty river. It was the source of their life. But this time the rains didn't stop. Months went by and it still rained. Their Elders understood and the people took it as a sign. They let go of their lush fields and mossy wooden homes. They accepted the mighty river and let their bodies be taken by it.
- The Blind Dance
- Theme: Knowledge frees us.
- Focus: Equal
- Actions: Loving, Dancing
- Details: Noble, Eye, Ivory
- A yearly ritual, the Blind Dance. A dance where the participants are blindfolded.
- The Gift of Sand
- Theme: Peace washes all.
- Focus: Birth
- Actions: Giving, Exploring
- Details: Shining, Sand, Nature
- Pregnant mothers of Valreed are given gifts of sand from distant shores that their explorers bring home. The sand is thrown into the air, shining with light, and a wish is made to bless their child.
- The Song of Light
- Theme: Endless seas of light.
- Focus: Children
- Actions: Worshiping, Singing
- Details: Nurturing, Eye, Comforting
- The Eye looked over their children. It was nurturing and comforting. They worshiped the eye and made songs to honor it. The Song of Light is one such song. It tells the story of each day and how the Eye opens when they wake and closes when they sleep.
- The Ivory Heart
- Theme: Connected and whole.
- Focus: Children
- Actions: Floating, Caring
- Details: Serene, Ivory, Heart
- The Ivory Heart is the symbol given to the children of Vapesh for saving a man unconscious in a river. Every year they float the carved heart down the river to remember the day they saved their country by being kind and caring.
- Stone Tower
- Theme: Lift ourselves to the Heavens.
- Focus: Occult
- Actions: Building, Destroying
- Details: Zealous, Seed, Stone
- They built the tower as high as it would go so that all could see it. They were zealous. It was the seed of their power for as high it went equally as low into the earth. So deep it went that it scarred the earth destroying the nature that was once their.
- The Antler
- Theme: Sacred in Circles.
- Focus: Secret
- Actions: Following, Praising
- Details: Nervous, Pit, Antler
- A crown of antlers placed on the head of their king. A secret ceremony kept. Praising and following their king, nervous of what he might do. Scared that they might be sent to the pit.
- The Stone Growth
- Theme: Mastery above all.
- Focus: Growth
- Actions: Taking, Creating
- Details: Stolen, Time, Stone
- They sacrificed their children to steal the secrets of creation. They sent their sons and daughters into the stone pit. If you stole knowledge from the pit it stole your time. The sons and daughters would return to their parents older than they were, feeble, dying.
- The Island of Taskil
- Theme: Knowledge is Power.
- Focus: Thought
- Actions: Inventing, Masking
- Details: Lost, Island, Barrier
- The Island of Taskil was built to hide secrets. Its beaches were masked in barriers of cloaking, impossible to locate. The makers invented thing after thing to protect their knowledge, but they never thought to worry that one of their creations might destroy them. Now a lost hidden island with it's people dead by their own design.
- The Apprentice of Mardin
- Theme: Mastery above all.
- Focus: Apprentice
- Actions: Taking, Praising
- Details: Shining, Ash, Group
- The Apprentice bathed in ash and sap of the Pine, taking all thought and memory from the elders to live on in this vessel. A shining vision poured from the Apprentice's eyes and tears of white light fell.
The Age of Scrolls and Wars:
- The Wolf Bite
- Theme: Knowledge is for the taking.
- Focus: Massacre
- Actions: Cursing, Destroying
- Details: Dramatic, Wolf, Assassin
- They told stories of the Wolf to little children so they would behave. How she would come for them if they weren't good little boys and girls. They should have headed the stories themselves for she did come for the great city of Belthar, for their knowledge. The city was destroyed, a massacre. They say that if you know too much, the Wolf will bite you.
- Cure for Cafel Poison
- Theme: The perversion of truth.
- Focus: Wild
- Actions: Fearing, Cutting
- Details: Better, Wound, Dramatic
- Cafel Poison had no cure, but one. This was lost though when people found the shaman that knew the cure and saw him providing it to a sick man. A knife cutting deep into the man's shoulder, wild mushrooms and teas pouring into the wound. They thought the shaman a madman and killed him.
- The Gold Library
- Theme: Immortality in paper.
- Focus: Knowledge
- Actions: Loathing, Running
- Details: Cultural, Assassin, Emotional
- Every poison, every drug, every way to kill someone was written in the pages of the books in the library. It was built with all the riches given for services rendered. It was loathed by many as a stain on the land. A reminder of all the death running rampant in the world.
- Plague Ink
- Theme: Knowledge is for the taking.
- Focus: Plague
- Actions: Waring, Destroying
- Details: Broad, Rot, Ink
- Talented scholars found ways of infiltrating their foes. They sent letters of truce and of peace. As they were read aloud the ink began to rot and fester and soon a plague was upon the people.
- The Cursed of the Written
- Theme: Power for all or for none.
- Focus: Ethics
- Actions: Cursing, Recording
- Details: Dramatic, Death, Assassin
- The Anas people believed their knowledge was common and for all, but not everyone shared that belief. An assassin was sent to steal their secrets and record their ways, but the Anas teachings can not be written. With each sentence written the assassin felt weaker and weaker until he dropped his pen and lay lifeless. When he was found they examined the paper, but it was blank.
The Age of Severed Scrolls and Flooded Roads:
- The Burning Warden
- Theme: A Recovery of Peace.
- Focus: Warden
- Actions: Burning, Befriending
- Details: Inspired, Family, Frustrated
- The Burning Warden was a friend to all. He inspired peace and understanding in a time that truly needed it. Then one day he found himself frustrated. He couldn't figure out why until he realized he wanted to have a family. The Warden's had 4 sons and 3 daughters who helped bring an era of peace.
- Evans and Adam of Faras
- Theme: Discovery in Loss.
- Focus: Hope
- Actions: Befriending, Drowning
- Details: Frustrated, Grass, Death
- Evans saved his people from death. He saved them even if they didn't want saving. They didn't want to go on living, but he plucked them from the waters when they tried to drown themselves. Most were frustrated by his help, but one ended up befriending him. Evans and Adam grew a strong friendship and were friends for a long time, longer than the tall grasses.
- Vulture Pyre
- Theme: A burden shared by the land.
- Focus: Survival
- Actions: Helping, Building
- Details: Strengthened, Wind, Vulture
- The Vulture Pyre with wings of flame outstretched. It was built to strengthen the land again. It brought flame to clean the blood from the fields and the wind made sure to help with that.
- Dance of the Ocean
- Theme: A Recovery of Peace.
- Focus: Dance
- Actions: Hoping, Drowning
- Details: Inspired, Bridge, Ocean
- Inspired by the suicides of people jumping from the bridge of Maroon, the Dance of the Ocean was created to find some sort of hope in a time much needing of it.
- Lessons of the Wind
- Theme: Some hands will never be clean.
- Focus: Pain
- Actions: Remembering, Teaching
- Details: Focused, Wind, Mournful
- The wind taught them how to mourn and how to let go, but for some it taught how to remember and to stay focused. It taught them how to howl the air from their lungs. It taught them how to get revenge.
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